Hu Junfeng swordsman YouTube ten years tell you little known about the early entrepreneurial experie

at that time, the business they created was worth $1 billion 600 million to shlf1314, giving shlf1314 the world’s second largest social network and the most important online video provider. Since 2006, YouTube has become synonymous with online video, just as shlf1314 is synonymous with search engines.

brings sharing to the world. It marries brands and entertainment. It collapses and leads the industry. Born just 20 months ago, it was bought for $1 billion 600 million, and now it is 1/10 shlf1314. It defied all 1 billion 600 million dollar expectations today, and it was YouTube. In the past February, YouTube was ten years old, and the standard tells you the unknown stories of the early days of the oil pipeline.

this journey begins with a possibly fictional dinner in San Francisco, and in California, Redwood City, Denny ‘s after breakfast. In between, a mix of maxed out credit cards, copyright disputes, office rooms filled with rats, and the withdrawal of third mysterious founders. When these are all over, the digital media will be reinvented.

recently many overseas online game providers have to rush into the mainland market, they invariably The Legendary Swordsman as the domestic network game powerhouse, is currently the strongest competitors. The reporter interviewed " on network online game and swordsman; swordsman " CEO Hu Junfeng.

"The Legendary Swordsman", pioneer of online game

"online game is definitely a big trend in the future, I estimated future 70%–80% computer games are conducted online. Online game is the best way to prevent piracy, huge commercial interests in the original game companies have been copied to erosion; but it also has a requirement, need to have the server support and network support, need for maintenance staff!"

"I think" The Legendary Swordsman "is not the best game, but we just opened the online game as a precedent, and some domestic companies, is only the first step in the long march to go, also in the last few years of work in slowly groping rules. And when these foreign companies come in, competition will stimulate the market, will make the whole environment is very good! So they came, and we were not afraid!"

"The Legendary Swordsman" virtual reality in society

does no one doubts the interactive copyright industry prospects, last year Microsoft technical director to China one of the main topic of the lecture is the interaction of copyright, important is who can really create their own profits in this big industry. Two years ago, Hu Junfeng chose interactive copyright, and chose the game as an experimental product. So the "The Legendary Swordsman of the game in April 99 officially born. This game has condensed the about 1500000 registered users and more than 50 thousand paying members starting in May 2000 launched a membership fee mechanism, currently registered users are still in daily registered 8000 people, about 500 people daily pay membership at the rate of steady growth. For a stand-alone version of the game, the vitality of more than 2 months has been a rare, like "swordsman"

if YouTube decides to travel alone, we never know what YouTube will grow — it would be with Facebook or shlf1314 as big, but may also be in the copyright and huge bandwidth bills suffocate.

Abstract: it brings sharing to the world, it connects brands with entertainment, and it collapses and leads the whole industry. Born just 20 months ago, it was bought for $1 billion 600 million, and now it is 1/10 shlf1314. It, in defiance of all 1 billion 600 million dollar expectations today, it is YouTube!

before the YouTube 10th anniversary anniversary, we talked to some of the people involved in the YouTube model. The picture emerging is clever start-ups, come together at the right time, to find the connection of the design philosophy, and in the grand after execution, let YouTube everywhere, occupy the online video market.



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ten years ago, Netflix meant sending DVD via e-mail. The concept of video was basically equivalent to television, and the Internet was simply text and pictures.

all this changed in about 20 months. During the 20 months, three former employees from PayPal created the YouTube in February 14, 2005 and sold it to shlf1314 for $1 billion 600 million in October 9, 2006.